Note that more events than these can be missed/failed, but some would require you to go out of your way for that to happen. Clear everything you want to clear first! (You can do a NG+ from a clear save file)īelow are the easily missed events. The quest Legend of Mana will complete the game.It’s recommended to place it next to Domina, to trigger two mana-dependent events. Completing one of the major storylines (Faeries, Dragons, or Jumi) will trigger the Cage of Dreams quest, which grants you the Sword of Mana AF, which gives +3 to all elements to the surrounding lands.It’s recommended to not start this quest until you’ve unlocked and cleared the initial quests in all areas you need to visit for this event, as you won’t be able to record them. During the quest Li’l Cactus, Li’l Cactus becomes unavailable for a while.Make sure to talk to Li’l Cactus and record those events! Because NG+ keeps the Orchard/Ranch/Workshops unlocked, you cannot(?) get the Li’l Cactus diary entries for the events that unlock them on a second time around.Save often, and keep a few backup saves.Do not return home with an event NPC/invite a different quest NPC while on an event with an NPC.Do not leave an area before completing the event (if the event does not require you to leave).I don’t go into details of what each quest entails, but I cannot guarantee that this is a spoiler-free guide either. It also will not tell you how to defeat bosses. I know the areas are mazes, but if you need help navigating, please refer to other guides. I’ve cobbled this together from a variety of different guides, so if I’ve made a mistake (or things are different in the Remaster) please let me know. The questlines themselves can usually be done in any order, however be aware that certain quests are failable or will disappear if you trigger a later quest. I’ve organized them by quest line, so you can easily see where to go next if you’re trying to follow a specific storyline. One frustration I’ve found in Legend of Mana is not knowing which events are missable, what their prerequisites are, or what their fail-states are. Others: Watts - The Manager - The Bartender - Count Dovula - Basket Fish - Revanshe - Belle - Mr.A guide listing prerequisites, easily missed/failed quests, start and fail conditions. Groups: Sproutlings - Flowerlings - Dudbears - Faeries - Shadoles - Wind Callers - Lilipeas - Pirate Penguins - Students - Nuns Junkyard Inhabitants: Magnolia - Louie - Professor Bomb Pirate Penguins: Cap'n Tusk - Pirate Penguins Kristie's Entrain: Kristie - Sotherbee - Skippie - Hamson Gilbert's Amour: Gilbert - Monique - Elle - FlamesheĪcademy of Magic: Mephianse - Kathinja - Thesenis - Nunuzac - Students Hero/Heroine's Family: Bud - Lisa - Li'l Cactus - Trent Nouvelle - Meimei - Pelican - Duelle - Teapo The Seven Wisdoms: Gaeus - Tote - Rosiotti - Olbohn - Pokiehl - Selva - MatildaĬitizens of Domina: Niccolo - Mark - Jennifer - Rachel - Capella - Diddle - Miss Yuka - Rev. Jumi Story Arc: Elazul - Pearl/Lady Blackpearl - Esmeralda - Rubens - Diana - Florina - Sandra/Alex - Lord of Jewels Faerie Story Arc: Escad - Daena - Irwin - Matildaĭragoon Story Arc: Larc - Sierra - Drakonis - Akravator - Jajara - Vadise
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